Monday, October 15, 2007

ka_hockey






Hey, I'm back to the blog before 2008, and I brought pics... sounds like a good day now.


I've been working on this map since August, and I think it's coming out well- I've been thinking about building a map w/ using the func_friction entity for quite a while, so I think I'm content w/ the progress I've made for building it, and stuff.


Currently, the map supports 24 players, and each one spawns only w/ a knife. Now, many people may have learned how to use the knife well on CS, especially combining knifing w/ running & strafing. However, this map will require the ability for those ka_ vets to be able to

"unlearn" their running & strafing technique, because of the ice- it is more difficult to gain acceleration, slow down, or even strafe (it's almost just like skating on REAL ice ;) .) The few differences would remain on not being able to fall on your back or head.


I've also added the ability to get out of the rink, and into the bleachers.


Soon to come:

I should add a concessions stand at the top of the stairs, allowing people to get outside of the main rink, and perhaps "buy" grenades from vending machines or elsewhere in the vicinity. More details on a later post.


I should also add the team dugouts, penalty boxes, and whatnot opposite of the bleachers. Such an action may come soon, since they are pretty important, and they aren't difficult to accomplish- the most challenging aspect would be to change the dimensions of the wall and glass.


A scoreboard would also be great to have on one of the walls (maybe even two, or five!)


I might have to add more lights to the arena; however, it would take 2 1/2 hours on a single core processor w/ less than 1 gigabyte of memory to currently compile the map (because of the complexity to build the lighting from bouncing off the ice to almost everywhere else on the map.)

Thursday, October 11, 2007

Wait, what?

Oh, it's 2007, and I haven't written anything WITHIN THIS YEAR!!! *slap self in face*

Well, it's about time I have. I have been building maps and other stuff, yet I just haven't been talking to you internet peoples about them. Don't worry, I will post pictures and info on two (2)
particular maps I've been working on; a remake of aim_office for Condition Zero (better textures, more area to run in, etc.) and ka_hockey.

There you go, there's your news; I will post again really soon (I promise ;P)

Until then...

Wednesday, December 06, 2006

Work on as_fallujah (pt. 3)





Sorry about the blog spacing looking messed up right now... =/

Tonight, I'm making up for me slacking off not updating my blog, and I'm
giving you five (5) images to cherish, instead of the usual four (4).
I'm also gonna give you close detail to each picture.

Our first picture is inside the marketplace next to the CT spawn. Not only
can you see the backside of my model I reskinned recently, (CZ Guerrilla Warfare
model,) but I added a patio for a lemon stand, (as well as a hiding spot to
surprise any Terrorists rushing through,) and I expanded the marketplace to the
east to give way for more room, since it was extremely cramped. Some people may
also notice how the water fountain is gone. The pedestal is most likely gonna be
edited again, because the pedestal doesn't seem to fit with the ground too
well.
Next, we have the Security checkpoint. I had a little difficulty coming up with
an idea to build this, but this is what I eventually had in mind... Please note
the security arm from keeping any cars from going through. There's also the gate
behind the arm, just in case anyone gets past the arm. Viewers may also notice
the "security booth" right off to the right for any personnel to allow or deny
anyone from getting through the city block into the other. When playing the map,
no one will be able to get past the security arm.
This next picture is right at the VIP Safety Point, which is the driver's side
of the Russian truck, or right behind the truck. This is the main Safety Point
out of the two points, (the other one is escaping through the lab,) and many
players will try to rush here to win the round, (rushing here for both teams may
take from 15-25 seconds when moving through the alleyways perfectly.) Notice the
Windows Vista advertisement I added to the map. :D
The next image is for an update to the Terrorist base. I have added crates
into the base just to add obstruction and provide better cover to snipe from,
(see a crate in the shadows on the far left.) Notice the sky bridge- I haven't
changed it. But look- there it is!!! Is Engage advertising back in CS? The
Subway ads are back!!! Nah, Engage is not in this shenanigan, I just wanted to
add this ad on the side of the building into the map- too bad they're not paying
me for it... But hey, some people who haven't played or listened to any news of
CS in about 2 years will be in a state of oblivion...
This last image is telling the reader that I have started to add trash and
other details into my map. Notice the newspaper with Saddam on the front, as
well as the sneaker in the trashcan.
Good job, Ritual, for building the trash models. :D
There you have it- now be in amaze, or in disgust. Why art thou neither hot nor
cold, but lukewarm?

Thursday, November 30, 2006

Some updates...

Like the new look? Pretty sweet... :D

Anyways, I've been continuing building my map, as_fallujah, I'll give you a better
update on that pretty soon...

I've been a little wrapped up w/ trying to get CS and Steam to work on my
computer again at school, as well as building this web site for Mr. Keylon's Web
Design class, and all the other little things in life, so be patient, okay? You'll like what
I've done lately, but I don't want to spoil it for you right now...

Tuesday, November 07, 2006

work on as_fallujah (pt. 2)




I know, it's been a little longer than a week since I've updated my blog- so murder me... lol

Anyways, I have got some of these cool pics of my updated map here.
One thing that I've done is add a ton of models onto my map, such as the truck at the main VIP safety zone, (decoration to show his main escape,) cars that aid the environment and detail to the map, (although you cannot reach them,) and especially the two cars that I have changed the skin from the small white car you may have seen from many of my other maps (starting w/ cs_ferry.)

I believe I also have added more crates around the map to mess around w/, create some more hiding spots, as well as any other reason people would want crates for.

Another thing I added was to make dogs bark when a player went across the skybridge from the Terrorist Base through the alleyway to the center of the map.

One last thing I added was a table in the lab room (the secondary VIP escape).

Confused? I can add more pictures to describe what I've been trying to say better...

Friday, October 27, 2006

work on as_fallujah (pt. 1)



Well, I have done a lot more work during summer vacation and to this day in school than my blog shows. See, if we skip my progress on building awp_fallujah, fy_tycoon_cz, aim_fallujah, aim_fallujah_night, as well as some other things, then we'd be right here where I'm gonna talk to you about my latest map, as_fallujah. Now, some of you guys out there weren't exactly satisfied w/ my first Asassination map, as_market, so I had been planning for a better quality VIP map for quite some time. So, instead of having the VIP pinned down in an open area by the terrorists w/ some CT sniping help to bail him out of the city, I decided to create a map that was within 1-2 city blocks inside of Fallujah, Iraq.

In this map, the area is much more closed off than as_market. Although this map has city streets to run through, and I will have parked cars on the streets, I will not have a running vehicle to use. I plan to put a lot of detail into the map, (but then, who doesn't? *cough* Josh Gordon *cough*) XD Anyways, this map has 2 escape points, unlike as_market and most popular as_oilrig.

Here's some screenshots of the map, in which if you haven't noticed the map is still wip...

Tuesday, October 10, 2006

New Site for IST Team

Hey,

It's been a little while since my last post, so I thought of a very good update. On September 17th, I had created the new home for IST Team. It will have information on how it started, it's members, some products built, as well as some video tutorials built by ourselves. I am trying to get the phpBB system onto the site for a larger audience.

You can find our new website at http://faznetworks.com/~ist_team . It's still a wip, but I have built all of the graphics for the website. :)