Wednesday, May 17, 2006

Update for hospital





I've gotten so close to finishing up my map, my virtual memory doesn't have enough pagefiles to completely compile the map. :( Fortunately, I can compile in J's room- definitely from all of the l33t texture lighting... ;)

Anyways, here's some screens... (from Hammer Editor, not actual game...)







(for some reason, the screenshots turned out ugly from Hammer...)
Top pic is Terrorist spawn, 2nd pic is the cafeteria (bombsite B), 3rd pic is the CT side of the hospital entrance, bottom pic is the Physical Therapy Pool (bombsite A)

There's an elevator at the center of the hospital, so if you're lazy or are feelin' lucky, rush the other team and jump into the elevator. Look for Pepsi products in the boardroom above the pool (as well as some Mountain Dew :D ). Each bombsite can be accessed in 2 ways: the front way, and through a section of the vent system. Watch out for defusing the bomb in the pool, if it blows up before you finish defusing it in the water, you die; but if you're outside the water, and the bomb explodes, you don't die, (funny, since my home comp acts the opposite way- die out of water, no health lost underwater.)

Anyways, I'll try to get some screenshots from the actual game pretty soon...

Wednesday, May 10, 2006

de_hospital

Here it is: the final map of my map pack, the one to balance it all, the final mission- bomb defuse!
I'm building my own wad for the map, so increase your download rate when trying to play the map for the first time w/o getting it(the map off of somewhere besides on CS) first...

Okay, so why would Terrorists want to bomb a hospital? Well, I came up w/ a reason-
"A new healthcare plan has been passed through the government- and it disallows any members of Terrorist organizations from receiving medical attention in the United States. With the bill passing, Terrorist organizations are angry at the US again, and are planning to attack a new community hospital..."

The first floor should be finished pretty soon, but I fear any beta testing may be far off- one, ensuring that the wad is finished (so that you don't have to continually download it while I create more textures for the map), and creating the second floor... don't worry though- I just need to work long hours at home for this map to be done soon... and screenshots should come soon as well...

finishing up...




Well, I've finished my map, now I'm working on de_hospital- here's some official screenshots...

there's gonna be some fast-shootin' on this map- don't catch yourself offguard...

Monday, May 01, 2006

Update from Week 3...





Okay, here's an update to the map: all floors are basically finished, I've added some sound to some areas, I've found some custom hostage models, and have put in some cars in their holding area. Here's some pics from Hammer Editor...